Mobile App Onboarding: Best Practices and Examples
Most people decide whether to keep an app within the first minutes of using it. They download it with a clear expectation, open it and either reach something useful quickly or get stuck behind sign-up forms, permission pop-ups and five slides about features they did not ask about. Many of those who get stuck never come back.
App onboarding is the part of the product that decides which way this goes. In this guide we explain what onboarding is and why it matters, which types exist, the best practices that work, how to design an onboarding flow, how onboarding differs across fintech, ecommerce, SaaS and health apps, how to measure it and which mistakes to avoid. It reflects how we approach onboarding in our mobile app development services.
What app onboarding is and why it matters
App onboarding is everything that happens between the first launch and the moment the user gets real value from the app. It includes welcome screens, registration, permission requests, initial setup and the first guided steps, but its goal is not to explain the app. Its goal is to get the user to their first meaningful result as fast as possible.
A few concepts help to think about it precisely:
Activation. The action that shows a user has started to use the app for real: made the first transfer, placed the first order, created the first project, completed the first workout.
Aha moment. The point where the user understands the value of the app from their own experience, not from a slide.
Time to value. How long it takes to reach that moment. Good onboarding shortens it.
Retention. The share of users who come back after Day 1, Day 7 and Day 30. Mobile app retention is shaped heavily in the first session.
Churn. Users who stop using the app. A large share of churn in mobile apps happens right after the first use.
Retention benchmarks vary widely by category, platform and market, so it is better to compare your app with its own history and with data for your category from analytics providers than with a single “industry average”. What does not vary is the pattern: users who reach activation in their first session are much more likely to stay. Good user onboarding is therefore one of the most direct levers for retention.
Onboarding starts before the app opens. The store page is the first step of onboarding. Screenshots, the description and the first lines of text set expectations about what the user will be able to do. If the app opens with something different, for example a long registration instead of the feature shown in the screenshots, trust drops immediately. Make sure the first screens of the app continue the promise made on the store page.
Types of mobile app onboarding
There is no single correct onboarding format. Most apps combine several types depending on their audience and complexity.
Benefit-oriented onboarding. Two or three screens that explain why the app is worth using: what problem it solves and what the user will get. Works for apps whose value is not obvious from the store page, for example a new type of service. Risk: users skip such screens if they are generic.
Function-oriented onboarding. Shows how key features work. Useful when the app has an unusual interaction, such as a gesture-based interface. Risk: users rarely remember instructions shown before they need them.
Progressive onboarding. Instead of explaining everything at the start, the app teaches features at the moment they become relevant. Progressive onboarding fits most apps with more than a few core features, because it spreads learning over time.
Account setup. Collects information needed to personalize the app or to provide the service: profile, preferences, connected accounts. Works when each step clearly improves the experience.
Interactive walkthrough. The user performs real actions with guidance, for example creating their first task with hints at each step. Often the most effective type, because the user learns by doing and reaches activation at the same time.
Contextual tooltips. Short hints next to a specific element, shown when the user first reaches it. Good for secondary features and updates.
Empty states. The screen a user sees before there is any content: no orders, no projects, no saved items. A well-designed empty state explains what will appear here and offers a clear first action. It is one of the most underused onboarding tools.
Choosing the right combination. Most good onboarding flows use two or three types together. A typical pattern: one short benefit screen or none, a personalization question, an interactive first action that leads to activation, then contextual tooltips and good empty states for everything else. Choose based on how complex the app is and how familiar the core interaction is to your users, not on what competitors happen to do.
Mobile app onboarding best practices
These practices apply to most products, and many of them also work for web products. The mobile context adds its own constraints: small screens, short sessions, system permission dialogs and store expectations. Each practice includes an example of what works and what does not.
Show value before asking for sign-up
Do: let users explore the app before creating an account. Deferred registration and guest mode allow people to browse products, see content or try a feature first, and ask for an account only when it is really needed: to save results, place an order or sync data.
Don’t: show a login wall on the first screen of an app that the user knows nothing about yet.
Not every app can do this. Banking, health and some B2B apps need an account from the start. But even then, a short explanation of what the user will get after registration lowers the drop-off.
Keep it short and skippable
Do: keep introductory onboarding screens to the minimum needed, often three or fewer, with a visible skip option and a progress indicator so users know how much is left.
Don’t: show seven slides with feature descriptions and no way to skip.
The test is simple: if a screen does not help the user reach their first result or make an important choice, it probably should not be in the onboarding.
Simplify registration
Do: offer fast sign-up options: social login with Google, Sign in with Apple, passkeys or magic links sent by email. Ask only for what is needed now, and collect the rest later. If you offer third-party login on iOS, check Apple’s current App Review Guidelines, which require an equivalent privacy-focused login option in that case.
Don’t: ask for name, surname, phone, email, password with complex rules and date of birth on one screen before the user sees anything.
Passkeys deserve special attention: they replace passwords with device-based authentication, which is both faster and more secure. Many principles of good registration forms apply equally to web and mobile. We collected them in our article with website registration form tips.
Collect only the data you need. Every extra field in onboarding costs completion, and every piece of personal data you store is a responsibility. Ask only for what is needed for the first result or required by law, explain why you ask for anything sensitive, and let users add the rest later in their profile.
Ask for permissions in context
Do: request permissions at the moment they make sense, with a clear explanation. Ask for location when the user taps “find nearby”, not at launch. Use a pre-permission prompt, your own screen that explains why the permission is needed, before the system dialog appears.
Don’t: show push notification, location, camera and tracking requests one after another at first launch.
This matters because system permission dialogs on iOS usually appear only once. If the user declines, they have to change the setting manually in device settings, which few people do. On Android 13 and later, apps also need to ask for runtime permission before sending push notifications. For tracking across apps and websites on iOS, App Tracking Transparency (ATT) requires a separate permission request. A good pre-permission prompt explains the benefit in the user’s terms: “Get notified when your order is on its way” rather than “Allow notifications”.
Personalize the experience
Do: ask one to three simple preference questions that genuinely change what the user sees: goals, interests, experience level. Use the answers to tailor the first screen, recommendations or the starting plan. User segmentation at this stage also helps analytics later.
Don’t: ask questions whose answers do not change anything in the app. Users notice, and it reduces trust in the next questions.
Use progressive disclosure
Do: introduce advanced features over time, through contextual tooltips, small prompts after the user completes a related action, or in-app messages after a few sessions. Feature discovery over time keeps the first session focused.
Don’t: try to show everything the app can do in the first minute.
Progressive disclosure also allows you to adapt onboarding to behavior: a user who already found a feature does not need a tooltip about it.
Onboarding does not end with the first session. The first week matters as much as the first minute. A short sequence of well-timed messages, such as a push reminder to finish setup, an email with one useful tip or an in-app prompt to try the next feature, helps users build a habit. Keep these messages tied to what the user has and has not done yet. A reminder to “complete your profile” sent to someone who completed it yesterday does more harm than good.
Make onboarding accessible and localized. Onboarding screens should work with screen readers, support dynamic text sizes and have sufficient contrast. For apps in several markets, onboarding copy and examples should be localized, not just translated: currencies, date formats, local payment methods and identity providers all affect the first experience.
Microcopy that works. Small wording changes have a visible effect. “Continue” says nothing, “Show my plan” says what happens next. “Allow notifications?” asks for something, “Get a reminder before your appointment” offers something. “Something went wrong” leaves the user stuck, “No connection. Your progress is saved, try again when you’re online” tells them what to do. Write onboarding copy from the user’s goal, keep it short and test the key phrases as carefully as the design.
How to design an onboarding flow
A good onboarding flow starts with a goal, not with screens. Here is the process we follow.
1. Define the activation goal. What action shows that the user got value? Write it down as a measurable event, for example “created first budget” or “completed first order”.
2. Map the user flow. List every step from first launch to that activation event: screens, decisions, inputs, permissions. Then remove every step that is not necessary.
3. Segment users. Do different types of users need different paths? A new user and a user invited by a colleague often need different onboarding.
4. Create wireframes. Sketch the key screens and the order between them, including empty states, errors and the skip path.
5. Write the microcopy. Onboarding text should be short, specific and written in the user’s language. Button labels such as “Start my plan” work better than “Next”.
6. Design and prototype. Build a clickable prototype in Figma, following platform conventions in the Apple Human Interface Guidelines and Material Design 3. Light animations, for example Lottie animations, can make onboarding more engaging, as long as they do not slow it down.
7. Test with users. Watch five to eight people from your target audience go through the prototype. Note where they hesitate, skip or misunderstand.
8. Instrument and launch. Add analytics events to every onboarding step before launch, so you can measure the flow from the first day.
Here is a simple example. A personal budgeting app originally opened with five slides about features, then asked for an account, then requested push notifications, and finally showed an empty dashboard. After redesign, the first screen asks one question, “What do you want to control first?”, then lets the user add a first expense or connect an account without registering. The app asks to create an account only to save the budget, requests notifications after the user sets a spending limit (“We’ll warn you before you reach it”), and the dashboard shows the user’s first data instead of an empty chart. The number of screens did not change much. What changed is that every screen moves the user toward their first result.
Onboarding is where UX and UI work most closely together: UX defines the path and the logic, UI makes it clear and pleasant. If you want to understand the difference between these roles, read our article on UI vs UX design. Our UI/UX design services include designing and testing onboarding flows as part of mobile product design.
Invited users and deep links. Many users arrive not from the store but from a link: an invitation from a colleague, a referral from a friend, a product shared in a messenger. Deferred deep links can take such users, after installation, directly to the content or workspace they were invited to, instead of the generic welcome screen. This removes several steps and makes the first session feel personal from the start.
Learn from competitors without copying them. Install the main competitors' apps and go through their onboarding as a new user. Write down how many steps it takes to reach first value, what they ask for and when, and where you felt friction. This gives a realistic benchmark for your own flow and often reveals patterns users already expect in your category.
Onboarding for different types of apps
The principles are the same, but each category has its own constraints. You can see how we handle them in our portfolio of mobile app case studies.
Fintech. Onboarding includes KYC and identity verification required by regulation: document scanning, selfie checks, address confirmation. This cannot be skipped, but it can be made clearer. Explain upfront what documents are needed and how long it takes, show progress, save partial progress so users can continue later, and let users explore parts of the app while verification is pending.
Ecommerce. The main goal is the first purchase. Let users browse without an account, ask for registration at checkout, and offer guest checkout where possible. Personalization questions about categories or sizes can improve recommendations. Ask for push permission after the first order, when tracking notifications are clearly useful.
SaaS and B2B apps. Users are often invited by a colleague or company and arrive with a specific task. Onboarding should connect them to their team and workspace quickly, and show the content and tasks that already exist. Empty states matter a lot for new workspaces, and templates help users create something useful in the first session.
Health and fitness. Personalization is central: goals, level, schedule, restrictions. The first workout, plan or log should be available within the first session. Health data permissions, such as access to Apple Health or Health Connect on Android, should be requested in context with a clear explanation of how the data is used.
Two-sided platforms. Marketplaces, delivery and on-demand services have two onboarding flows: for customers and for suppliers, couriers or specialists. The supplier side usually includes document checks, contracts, training and setting up availability or a catalog. It is longer and more demanding, so it benefits from clear progress, saved drafts and human support. A strong customer onboarding means little if suppliers drop off before they are ready to serve orders.
How to measure onboarding success
You cannot improve onboarding you do not measure. The key metrics:
Onboarding completion rate. The share of users who finish the onboarding flow. Look at drop-off at each step, not just the total.
Activation rate. The share of new users who reach the activation event. This matters more than completion: a short onboarding with high activation is better than a complete onboarding with low activation.
Time to value. How long it takes from first launch to activation.
Retention cohorts. Day 1, Day 7 and Day 30 retention for users who joined in a given week. Compare cohorts before and after onboarding changes.
Permission opt-in rates. The share of users who allow notifications, location and other permissions, and how this changes with different timing and pre-permission prompts.
Tools. Firebase Analytics, Amplitude and Mixpanel all support event tracking, funnel analysis and cohort retention. Firebase is often the starting point for mobile apps because it combines analytics with remote configuration, crash reporting and A/B testing. You can read more about our work with Firebase.
A/B testing. Test one change at a time: fewer screens, a different order, deferred registration, a new pre-permission prompt. Measure the effect on activation and retention, not just on completion. Make sure each variant gets enough users before drawing conclusions.
Listen as well as measure. Numbers show where users drop off, but not always why. Add a short optional question at the point of exit, read support tickets from new users, look at app store reviews that mention the first experience and talk to a few people who stopped using the app. Qualitative feedback often explains in one sentence what a funnel chart only hints at.
Review onboarding at least once a quarter, together with product, design and support, and compare the current numbers with the previous review.
Common onboarding mistakes
Too many screens. Long introductions delay value and most users skip them anyway.
Permission dumping. Asking for every permission at launch, before the user understands why they are needed, leads to more refusals and sometimes uninstalls.
Forced registration. A login wall before any value is shown is one of the main reasons people leave before the first session even starts.
Generic product tours. Tours that point at buttons without context (“This is the menu”) teach little. Users learn by doing, not by watching.
Ignoring empty states. A blank screen with no guidance after onboarding leaves users wondering what to do next.
Onboarding once and forgetting. Onboarding is never finished. Every new feature, audience segment or platform change is a reason to review it.
No measurement. Without step-by-step analytics, the team can only guess why users leave.
A short onboarding checklist. Before launch or after any significant update, check that:
the activation event is defined and tracked
the user can reach first value in the first session
registration is postponed until it is needed, or explained when it is not
every introductory screen can be skipped
permissions are requested in context with a pre-permission prompt
empty states explain what to do next
returning users skip the introduction
every onboarding step has an analytics event
the flow has been tested on real devices with real users
Teams that go through this list regularly avoid most of the mistakes described above.
Good onboarding is designed, tested and measured like any other part of the product. If you are building a new app or want to improve activation in an existing one, our mobile app development services cover onboarding from the first prototype to post-launch optimization.